Thursday 10 August 2017

Fullscreen Textures

We've hit a VERY important milestone in development today. We can now draw fullscreen textures (which are essential to the game, [puzzles, anyone?]). We'll be (hopefully) going 3D from here on out. The engine is a in a VERY good state, and with Alex helping a lot, the code is very efficient and very clean (as well as being non-clunky, which is how it would be if it was left up to me *laughs*).

(Also, we need to take into account widescreen, but that can wait).

2 comments:

  1. I haven't found a rundown on what the benefits of playing your planned remake would be. Can you please elaborate on that?
    (i personally think that SH2 engine would benefit much more from a remake)

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  2. Super interested in this. How is progression these days? Not too many people can see past SH2 so it's obvious this wont blow up like it should.

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