Thursday 10 August 2017

Fullscreen Textures

We've hit a VERY important milestone in development today. We can now draw fullscreen textures (which are essential to the game, [puzzles, anyone?]). We'll be (hopefully) going 3D from here on out. The engine is a in a VERY good state, and with Alex helping a lot, the code is very efficient and very clean (as well as being non-clunky, which is how it would be if it was left up to me *laughs*).

(Also, we need to take into account widescreen, but that can wait).