Thursday 29 June 2017

Bitmap fonts

We're back!!! I'm finally done with the uni semester and actually have some time to sit down and program some stuff. I've been working on a lot of OpenGL stuff lately (mainly a lot of memory safe backend stuff like VAOs, VBOs etc, though they need some _serious_ revision and fleshing out). As a bit of a side (and to show Alexander how it all fits together) I decided to take a crack at implementing the SILENT HILL bitmap font (with the code generously provided by belek666!) I'm actually surprised by how well it all glues together (besides the OpenGL stuff, but it's good for the most part). Also we only use 1 VBO meaning we save a HEAP of space on the GPU!!!

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