We've hit a VERY important milestone in development today. We can now draw fullscreen textures (which are
essential to the game, [puzzles, anyone?]). We'll be (hopefully) going 3D from here on out. The engine is a in a VERY good state, and with Alex helping a lot, the code is very efficient and very clean (as well as being non-clunky, which is how it would be if it was left up to me *laughs*).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKi-ZREx8VJ2kiUcJ0n_ZBgnOpK6UZRj2SdLVPm-uIOTXk0sM7-0UqGujevf9ouq0DWqsSAgG_BCbxjC13JzoxyBBHsBbCI07l-r_gAvmgnojD-IFgS5xfRoTNmBH0ImkeOheu-fdpI6is/s320/texture.png)
(Also, we need to take into account widescreen, but that can wait).